You will learn to combine elements from Getting Mad to loop a Shake of the head, Toggle a cycle of steam cut-outs, and use a grimacing facial pose to create one of the oldest cartoon cliches of extreme anger.
Why Is This Important?
Sometimes we go over-the-top in character animation, exaggerating everything about an emotion. The sequencing, posing and timing are important as usual. Starting with a calm pose we Wind-up the eyebrows, drop them into position with fast Spacing, pop in the teeth pose, Shake the head and randomly Toggle the steam until we have Cycle of vibration that we can Loop later. The animator succeeds by sequencing the principles which serve the extremes of this emotion.